Field Notes: Highlights digital tools, articles, books, and resources for historiographical video game design and production.
Virtual Angkor is an innovative digital humanities project that brings the 13th-century Khmer Empire to life through historical video game technology. This groundbreaking initiative reconstructs the ancient capital of Angkor at its height, circa 1300 CE, offering an immersive and educational experience. By combining rigorous historical research with cutting-edge virtual reality and 3D modeling, Virtual Angkor allows users to explore the majestic temples, bustling markets, and intricate waterways of one of Southeast Asia's most iconic civilizations.
The project stands out for its meticulous attention to historical detail and its ability to transport users into a vibrant, interactive representation of the past. Virtual Angkor serves as both an educational tool and a platform for academic research, making the rich history and culture of the Khmer Empire accessible to students, scholars, and enthusiasts alike.
Key Aspects:
Reconstructs Angkor circa 1300 CE with historical precision
Meticulously recreates the Khmer capital at its zenith
Utilizes detailed archaeological and historical data
Offers vivid portrayal of Angkor's urban landscape, architecture, and infrastructure
Utilizes advanced virtual reality and 3D modeling technologies
Creates an immersive, interactive environment
Provides high level of detail and realism
Based on extensive archaeological and historical research
Incorporates LiDAR surveys and archaeological excavations
Ensures historical accuracy in every aspect of the simulation
Explores architecture, urban planning, and cultural practices of the Khmer civilization
Investigates various aspects of Khmer society
Highlights sophisticated urban planning and rich cultural heritage
Project Team:
Tom Chandler: Digital heritage specialist at Monash University, leading digital modeling and VR development
Adam Clulow: Historian specializing in early modern East Asia and digital humanities
Chulsa Heng: Digital artist at Lastmile Works, enhancing visual and interactive elements
Piphal Heng: Khmer archaeologist at UCLA, ensuring accuracy in archaeological aspects
Samuel Horewood: Affiliated with Duke University, contributing to educational modules
Bernard Keo: Historian focusing on Southeast Asian history and digital humanities at La Trobe University
Brent McKee: Digital humanities expert at Monash University integrating archaeological and historical data
Cindy A. Nguyen: Historian with research interests in Vietnamese history and digital humanities at UCLA
Martin Polkinghorne: Archaeologist specializing in the archaeology of Angkor at Flinders University
Chandara Ung: Digital artist at Monash University responsible for 3D modeling and rendering
Mike Yeates: Programmer at Monash University focusing on interactive and VR components
Technological Features:
High-detail 3D environments: Intricately modeled structures and landscapes
Interactive exploration: Animated characters and dynamic environments
VR-enhanced user experience: Immersive, realistic city experience
Simulation of 24 Hours in Angkor Wat: Visualizes daily life with AI-guided characters
Interactive, Navigable Virtual Map: Covers 3500 square kilometers, incorporating LiDAR and GIS data
Educational Applications:
Dynamic alternative to traditional textbooks
Research platform for students and academics
Enhances understanding and appreciation of Khmer civilization
Awards:
2019 American Historical Association Roy Rosenzweig Prize for Innovation in Digital History
2021 Digital Humanities and Multimedia Studies Prize from the Medieval Academy of America
For more information or to explore Virtual Angkor, visit the project website Virtual Angkor.