3D Gaussian Splatting
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3D Gaussian Splatting is a novel technique for representing and rendering 3D scenes. Unlike traditional methods like polygonal meshes or voxel grids, this approach uses a collection of 3D Gaussian blobs, or splats, to model surfaces and volumetric data. Each Gaussian splat represents a small region in 3D space with attributes like position, size, orientation, and color, which are combined to approximate a complex 3D scene.
The key advantage of 3D Gaussian Splatting lies in its ability to produce high-quality renderings in real-time, even with complex scenes, by efficiently storing and manipulating this sparse representation. This technique is particularly beneficial for applications requiring interactive rendering, such as virtual reality (VR), 3D modeling, and video game design.
The method also offers flexibility in handling varying levels of detail, making it useful in scenarios where different resolutions are needed. However, its accuracy and application depend on how well the splats approximate the target geometry and appearance.